Evan Sheehan | Looking Outwards 4

by Evan @ 8:30 am 20 March 2012

ROME

[youtube=https://www.youtube.com/watch?v=ReH7zzj5GPc]
http://www.ro.me/

The Treachery of Sanctuary

[youtube=https://www.youtube.com/watch?v=_2kZdl8hs_s]

MadelineGannon-Looooooking

by madeline @ 8:26 am

Treachery of Sanctuary | Chris Milk, Creator’s Project
[youtube https://www.youtube.com/watch?v=_2kZdl8hs_s?rel=0&w=560&h=315]

Ice Angel | Dominick Harris and Cinimod Studio
[vimeo 37726421]

Zack LookInOutInOut4

by zack @ 8:24 am

I have had an idea for some time about an interactive PIECE for my wife, who is often the last person to benefit from my career choices.  I was inspired by Kyle Machulis’ tele-dildonics projects.  I would like to make a dildo for my wife that becomes more erect the more I use my computer.  While I’m working, she still gets some attention.

NonPolynomial Lab:

From Kyle Machulis

 

Stupid Sex Dolls, typical:  This is a bad and stupid use of technology for sex.  Just use your hand.
[youtube https://www.youtube.com/watch?v=2MeQcI77dTQ]

 

This is a little impersonal:
[youtube https://www.youtube.com/watch?v=sX_eGE6Cif8]

 

Arthur Ganson Chair dance:  This is related if your a fan of chair dancing, but otherwise just and amazing machine.
[youtube https://www.youtube.com/watch?v=6VBXQxoP814]

 

RemoteKissing:
[youtube https://www.youtube.com/watch?v=PspagsTFvlg]

Xing Xu-Looking outwards 4

by xing @ 2:09 am

The following three art works are the result of Google when you search “interactive art” in videos and I deleted one the the result which has already been posted by other classmate. And I looked into the first ten pages of the result that is 100 videos. And I found out that when working with the interaction. Most of the interactive art work could be catagorized into 2 kinds: physical(body, facial, arm, leg,feet, distance with the artwork, touch..etc)  and audio. And with the interaction, the area that is needed for the work varies from a limited area to a big space of area.

Interactive art with wooden mirrors (1/4) by Daniel Rozin

[youtube https://www.youtube.com/watch?v=BZysu9QcceM&w=560&h=315]

Wooden Mirror – 1999
830 square pieces of wood, 830 servo motors, control electronics, video camera, computer, wood frame.
Size – W 67” x H 80” x D 10” (170cm , 203cm, 25cm).
Built in 1999, this is the first mechanical mirror I built. This piece explores the line between digital and physical, using a warm and natural material such as wood to portray the abstract notion of digital pixels.  Look here, you can find more mirrors.

http://www.smoothware.com/danny/

ACCESS – an interactive art installation by Marie Sester

ACCESS is an an interactive installation that lets web users track anonymous individuals in public places, by pursuing them with a robotic spotlight and acoustic beam system.

[youtube https://www.youtube.com/watch?v=678EaXPekFo&w=420&h=315]

Act/React: Interactive Art, installation video 2

[youtube https://www.youtube.com/watch?v=FHXw1niqvPs&w=560&h=315]

 

 

 

Alex Rothera | Interaction | Looking outwards

by alex @ 1:28 am

Just for now I want to throw on a bunch of interactions I like. I will try and narrow down my interest soon. These are my early thoughts.

Linked is the work of Touch. Simple work of applying tags to objects for recognition and controls in virtual space.

I like this age old technology of light painting. It seems that BERG approached it in a nice way of creating this fun app that just tests the water for the potential of light painting animation.

This is a Grad from the Royal College of Art: Interaction program. This piece is used to harness an lightning strike into heat power for branding. The device is therefore transforming this powerful event into a personal banal branded scar.

Again a work by Andrew Friend. This is a bulb that drops ink onto passers below if the company’s stocks are low. Forcing Interaction through mystery. This was one of my first views into this field of “Speculative Design.”


“The Future” By James Auger

“Thermal image data from various points on the face are fed into the computer. Algorithms turn this information into motion of a stepper motor. This is turn rotates the final output dial.”

–note to self. I like that there is raw data captured from onlookers. But it is represented in a new way that doesn’t correlate exactly.


“Interstitial Space Helmet” By James Auger

Auger is really one of the fonder of this Speculative Design field. This project is amazing is how serious it is pitched, but what it is really talking about. Theoretically users can change their face in real time according to how they want to be perceived virtually.

[youtube https://www.youtube.com/watch?v=5HQ9ZOqGGmc&w=560&h=315]

Spencer Finch ” WEST (SUNSET IN MY MOTEL ROOM, MONUMENT VALLEY, JANUARY 26, 2007, 5:36-6:06 PM) ”

Classic Piece by Finch. I’m sure most people have seen this. I’m noting it personally as a piece that uses familiar technology to express visuals that evoke something greater. We have such a familiarity with television that to break out of its regular connotations and realize that it is beautiful just as project color is quite nice.

[youtube https://www.youtube.com/watch?v=0NLLRKGVDl4&w=420&h=315]

Kaushal Agrawal – Looking Outwards 4

by kaushal @ 1:26 am

Starfield
[vimeo=https://vimeo.com/36892768 width=”600px” height=”400px”]
Starfield is a project by Lab 212 which manipulates the to and fro motion of the swing to animate a project sky on the wall. The application is created in Openframeworks and uses kinect for the detection of the depth of the swing in the space and automatically animate the stars in the projected sky. It uses the openGL for rendering the sky onto the wall. The installation is very interesting in the way the artist used the kinect, which is a sort of motion and depth detection but not of a human body, unlike other kinect projects.

Sound Machines
[vimeo=https://vimeo.com/35014340 width=”600px” height=”400px”]
Sound Machines is an interactive instrument that resembles record players and have a set of three record playing like discs to produce music. The music is controlled by the placement of the head on the record players. The record players are art discs with custom pattern with black and white colors. The head reads the color beneath the head and plays the music accordingly. It is interesting how the barcode scanner like concept was transferred into a DJ console.

Nir Rachmel | Looking Outwards | Interactive

by nir @ 12:23 am

Color Gun

http://youtu.be/iBVsIf1XxZ8?t=6s

This is a pretty cool project done in another interactive arts class, at 2007. What I like about this project is the element of surprise that it has. When the student is about to pull the trigger on his head in front of the projector, I didn’t know what to expect. Then when it was pulled, and the splash of color “sprayed” out of his head, just like the crows in the classroom I laughed. When an artifact like that triggers a spontaneous reaction from people, I think it hits the spot and does the exact right thing. As simple as it is (the simpler the better!).

SXSW 2012 Interactive Movie winner!

This “movie” is one of the SXSW 2012 winners. It’s pretty weird and is interactive with the mouse. Basically what I like about this movie is that you are not given any instructions whatsoever or feedforward as what you are supposed to do. But once you start clicking, you interact with the shapes (and later this funny figure) and get a lot of different feedback – both audio and visual that guide you through this “movie”. I could not make any sense of what exactly is going on there, but it is pretty cool! Too bad it’s using flash.

Here’s the link http://blabla.nfb.ca/.

Aquatypes

Another winner of the SXSW 2012 awards. I really liked this one: The users send txt messages, and those are translated to a fictional creature according to pre determined rules. Those in turn are displayed on the screen. What I like about this piece is the simplicity of interaction – everyone can do it with their phone. In addition, I like the artists attitude as saying that this is a metafore for words in general. Once they are out of your mouth, they are independent in a way and act on their own.

KelseyLee-LookingOutwards-4

by kelsey @ 4:05 am 19 March 2012

Sonumbra de Vincy, Responsive Light Emitting Environment

by Loop.pH

[youtube=https://www.youtube.com/watch?v=CF9rqiHNDuA&list=UUN8Aax8XICzHJzLScciViWQ&index=1&feature=plcp]

This sculpture has its lighting pattern and musical composition determined by visitor’s position underneath the umbrella net of fabric. The persons movements will alter the electroluminescent fibers. I like the way that this piece is integrated into the environment of the visitors. The tree-like, form, the canopy of light that results, the structure is unnatural and yet somewhat organically incorporated into the environment. The interaction is fairly basic, but at the same time, very natural, creating an experience that is delightful and fun, and yet nondisruptive to the world that exists around the sculpture.

Snake the Planet!

by MPU
technology: openFrameworks

[vimeo=https://vimeo.com/37637793]

This piece involves projecting a snake playing board onto walls that includes obstacles generated from real life obstacles, for example windows on the wall will have bounding boxes created around them. Originally I had been looking for pieces with strictly user interaction, however this made me shift my focus to begin thinking about how the environment’s interaction affects a piece. Utilizing both player controlled snakes and environmentally generated game boards, Snake the Planet! shows how two different dimensions of interaction come together.

Starfield

by Lab212
technology: openFrameworks, Kinect

[vimeo=https://vimeo.com/36892768]

In Starfield, the person sits on a swing to view the piece. As s/he swings back and forth, the projected starfield before him begins to move at a pace determined by his swinging speed and possessing forwards/backwards movement that mimics her/his own. With 3D glasses it’s as if s/he is immersed in the field of stars. I liked the idea of adding a swing to the visitor environment, to set the stage for the interaction. In my mind the piece can mostly go anywhere, but that one addition is what will determine if the piece can exist and be experienced as intended (since the projection can be done almost anywhere).

Nick Inzucchi – Looking Outwards 4

by nick @ 4:02 pm 17 March 2012

This week I looked at several projects involving physical motion and sound manipulation. I’m interested in how depth and motion sensors can be used to make listening a more active experience. Many have used this input to control digital instruments, but few have explored more passive methods of sound control.

Kinectar // Chris Vik

[youtube=https://www.youtube.com/watch?v=7DcENxBIKTE]

Kinectar is an OSC-based system for handing Kinect skeletal data to Ableton Live. Chris Vik’s demo uses two hands to control 8 parameters of a granular synthesis system, including grain size, loop start, pitch, filter, LFO cutoff/depth, reverb, and panning. This project rides the border between synthesis and manipulation. The source material is a preloaded sample, but its musical qualities emerge from the artist’s motion alone. I would like to see these same controls in a more inherently musical context.

ScratchML // Kyle McDonald, Jamie Wilkinson, Quin Kennedy

[youtube=https://www.youtube.com/watch?v=bGh1wV-VXDM]

ScratchML is a file format for recording and replaying turntablism routines. It comes with an open source tool for capturing crossfader and record movements and relaying this data over OSC. This dataflow is extremely valuable as it capitalizes the strong link between a DJ’s physical motion and sonic results. TTM transcriptions could prove valuable for developing analogous sound-manipulation systems on kinect. How can we recreate this input three dimensions, rather than just 1?

Kinect Looping // Chris Vik

[youtube=https://www.youtube.com/watch?v=xPcoM7BIDZ4]

In this video Chris Vik uses simple kinect data (position + speec) to control a complete Ableton orchestra. Each movement is tied to a single control, and a looping pedal is used to add some complexity. The sonic results are rich, but the performance is visually a disaster. I appreciate the artist’s enthusiasm and hard work, but his flamboyant gestures make it hard to take seriously. Future projects should use subtle and intuitive gestures to create more natural musical interfaces.

SankalpBhatnagar-LookingOutwards-5

by sankalp @ 3:31 pm

Next batch of inspiring interactive/real time art pieces.

FLARsound

Alright, so this is pretty cool. This guy used AR and Papervision3D to compose very simple, but cool audio mixes. Using AR placards, he was able to control the lef and right headset audio fading, the volume, and even the number over overlayed beats. I think this is pretty epic and I think using AR to control something non-visual is definitely something I’ll look into for this interaction assignment. At this point, I may not be able to program something this cool, but I’d definitely like to play with interactivity, something that isn’t always inherent to AR. Overall, FLARsound’s coolest exhibition is its ability to blend user senses together, creating a successfully elegant art work.

[youtube https://www.youtube.com/watch?v=L9yccRm3Zu8&w=560&h=315]

So this has got to be one of the more cool Kinect x AR simulations I’ve seen. The idea is to use an overhead-mounted kinect to work with displaying images of actualy objects, creating an awesome AR-esque platform for real-time involvement. The piece is actually able to have its projections interact with the real outline of the room, allowing the displayed car to “tumble” over ramps or not run past walls. I think this type of interaction piece is awesome because it allows the user, as the man in the video says, to be able to react in real time with his simulation, whether that be a game or a virtual reality engine. Imagine the possibilities of interaction with current gaming consoles. I think this in and of itself is deserving of the world’s attention.

AR Business Card

Alright, so I’ve been interested more and more in working with AR for this project. Not quite sure where I want to end up with that, since AR is very new to me. But of course, I found this awesome video of this guy who actually used an AR marker for his business card. Yeah, that’s right, and AR simulation on the back of his business card. The AR simulation essentialy is a pixelated (for the time) video of him actually explaining his work and what his best qualities are. I think this type of thing is fantastic because it allows for another level of interactivity in addition to a personal greeting. I think that’s a great touch and will definitely serve as a foundation for future introductions of the digital persuasion. I mean, wow, if anything, it goes to show his ability to actually do what he says he can do. Definitely a thumbs up if I were his future employer!

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