Keali-Kadoin-Object
Drunken Nightlight
The Party Animals Awaken
If there’s one thing we learned from this, it’s that Keali and Kadoin are not meant for hardware.
Our plan was to make a nightlight that would activate based on the sunset time of a certain location, which would be done with the CloudBit and IFTTT’s weather applet options. This was a simple though practical idea, which meant the rest of the project became geared towards craft and the actual construction of the nightlight, which went through multiple iterations: we had rotating carousel ideas, light boxes, and planetarium-like sketches planned, but the actual reality was a more complicated process of how to get something to stand still and rotate smoothly, all the while having the littlebits stay connected and be distributed properly so that the lights would work within the tube. We went through multiple construction tests with papers, tissue papers, cardboard, clay, and finally made a platform by 3D-printing it (shoutout to John’s help), and finalized an unfortunately wonky design of a tall tube with knifed out designs that swings unevenly and tilts because Keali forgot that physics was a thing when he cut all of the landscape outlines on one side which consequently caused the entire structure to bend over (and much more so when it spins). A boxed structure was a base that contained the motor bit and set it to stand upright, while the splitter bit directed the rest of the RGB and LED lights up into the tube; clay animals were tied with string and hung from the top base of the tube. But all horror aside a final product was successfully completed (though the refinement itself is… not much a success), and we have ourselves a rotating drunken nightlight that activates once the sun sets, and halts at sunrise. We miss D3…