Hi,
I’m an Interaction Designer, interested in information visualization and interactive art.
twitter: @mariame
Hi,
I’m an Interaction Designer, interested in information visualization and interactive art.
twitter: @mariame
Hi, my name is Kamen Dimitrov, a creative coder based and born in Bulgaria. Thanks for Twitter and Golan, I am going to be part of the virtual students crew for the course. On a personal note, I am a total tech geek, music enthusiast and in love with digital art and media. I have been working as a programmer for the last 14 years, from web developing to running and managing my own small Internet company, to making mobile and interactive applications. I have always been interested in user experience and how people interact with things, so after I had the chance to visit ARS Electornica festival in 2010 and meet and see so many great artists, I got acquainted with the world of Interactive Media. So the first thing I did, when I got back was installing Openframeworks, and two years later, it is what I want to do my whole life – make interactive software and art!
This course will really help me deepen my knowledge on the topic and hopefully meet new people along the way! If you want to know more about the work I do at the moment you could visit my website: http://www.kamend.com or my Vimeo page: http://www.vimeo.com/kamend
Github: https://github.com/kamend
Twitter: http://www.twitter.com/kamend
Cheers,
Kamen
Hello everyone.
My name is Taeyoon Choi, I am an artist based in New York and Seoul. I will be one of the virtual students for this course, and I’m very excited. I like to hack electronics, design analog/digital devices, create situations/performances, curate exhibitions.I also write and draw comics some of which have been published as books and zines. I spend a lot of time thinking about and experimenting with different forms of pedagogy and participation with special interest in new media, open source, low tech + high impact in mind. Past few years I spent much of my energy working with activists, social workers and scholars regarding issues of public space, systematic violence, environmental issues and so on.
My work can be found at this site, The creators project did a short interview with me and other things..
Rant twitter.com/tchoi8
Repo https://github.com/tchoi8
Book club http://readingrockbookclub.tumblr.com/
For this course, I’m hoping to do all or most of the assignments and also to contribute in critical discussions about your work. I’m hoping this is finally a chance to motivate myself to learn proper programming!
Thanks Golan for taking me and few others to become virtual students!
[Admiring Project] – Recaptcha
Recaptcha(intro here) is founded by CMU Professor Luis Von Ahn.
It touches me so profoundly because this project turns those time which used be wasted into something valuable in large scalability. Prof Von Ahn mentioned “human computing” in his paper. Recaptcha solve the problem how to digitize real-world publishment which used to be not precise and expensive. It benefits society a lot to make knowledge more available all over the world.
[Surprising Project] – Johnny Cash Project
The Johnny Cash Project is a global collective art project for memorial of Johnny Cash.
They separate Johnny’s final studio recording Ain’t No Grave into each piece of frame. After that, they crowdsourcing these frames to public allowing people all over the world to recreate each frame with their own way.
I can’t say more words to describe how genius they are. Here’s their determination.
The Johnny Cash Project is a visual testament to how the Man in Black lives on – not just through his vast musical legacy, but in the hearts and minds of all of us around the world he has touched with his talent, his passion, and his indomitable spirit.
[Could-have-been-great Project] – The Million Dollar Homepage
The million dollar homepage project (intro here) is an interesting project. Within a 1000 * 1000 pixels page, it was sold for $1 for each pixel on 10 * 10 blocks. Finally, the website was sold over 1 million dollars.
This is a very cool project because of its novelty. It is nothing but pure commercials, and convergence of ads itself becomes a public art. It symbols the Internet era in which each pixel can be a product. However, it was never a great project also because of its novelty. It lacks something touching, but I still think it has potential to be a great project.
{Admired}:
I think this is a very well-done project. It has invented a new way of controlling to adapt to a new control interface – touching screen. The controls are very intuitive and of high usability while I wish the colors were prettier….
Samplr – by Marcos Alonso
{Suprised}:
This piece is so elegant, yet the technology behind it is so simple. I like the the way the user used the magnets and created such a poetic piece. Watching the slow movement of the metal cube, I feel like time stops..
Gearmotor, magnets
Size: 660 x 540 mm
Year: 2011, Galerie Mario Mazzoli – PreviewBerlin
I’ll begin with the work I was impressed by: OutRun, made in 2011 by Garnet Hertz.
Hertz essentially took an old OutRun arcade cabinet and modified it so that it became a small electric vehicle in its own right. Custom computer vision software analyzes the road lying in front of the vehicle (as recorded by front-mounted cameras) and constructs an analogous image of it using the game’s sprite set. The virtual road is displayed on the “windshield” in real time.
Mainstream video game designers strive for realism, but this effort seems to end up concentrated specifically on games’ graphics. Hertz de-simulates OutRun’s essential gameplay component – the driving, bringing the game onto the mean streets of the real world. Simultaneously, he subverts the effect by forcing the driver’s focus to a relatively small amount of visual data. The “gameified” model of the world is the driver’s sole navigational tool. With our own GPS systems, how different is our own experience driving?
It’s nice to see a project that has a sense of humor (16-bit go-karting!) that, as an experiment in augmented reality, can provide useful data for other future research in the field.
link: http://we-make-money-not-art.com/archives/2012/12/garnet-hertz.php
Now, the work I was surprised by: Ice Angel, by Dominic Harris and Cinimod Studio.
This work is just as much a performance as it is an installation, with one viewer at a time taking the role of actor. As a participant stands on a mirrored pedestal and moves his or her arms, an array of 6,500 LEDs behind the pedestal generates a pair of wings which match the movements in an impressively natural manner. The camera used to capture user movement data is placed diagonally above the performer, making coding the installation more complex, but ensuring no jarring disruption of the scene by the recording device.
Though I would contend that the conceptual underpinning of the work is somewhat weak, I was surprised by two aspects of the installation. For one thing, its requirement of audience participation that is performative rather than cooperative is something I don’t see enough of. Perhaps more importantly, the installation records performers’ biometric data, thereby “remembering” the wings unique to them should they mount the pedestal again. Where many generative New Media artworks focus on the ephemeral experience, this work has a sense of permanence.
Finally, a work I feel could use improvement: The Pyramid series, by Dev Harlan.
Harlan projection maps intricate and ever-changing patterns onto pyramidal surfaces.The video he projects emphasizes, complicates, and is limited by these simple geometric surfaces. Harlan’s clean aesthetic makes for some colorful, interesting monolithic installations. Despite this, I feel that he isn’t pushing his work to its full potential.
I feel Harlan’s expert manipulation of geometry in two dimensions could translate just as well into three dimensions. Imagine projection mapping on an installation that transforms and undulates. As it stands now, I find Pyramids stales rather quickly.
link to video: https://vimeo.com/19641254
I’ve had the pleasure of seeing/performing through this piece several times. It consists of several hand decorated leads feeding back into a max patch (I think) measuring the overall resistance created as users hold hands/release their grasps. As circuits open and close, the characteristics of the sound evolve and expand.
In the performances i’ve seen, this results in a lot of relative strangers spontaneously grasping each other to create really lovely generative musical compositions. Make a Baby is a prime example of something that’s totally technology driven, but which totally obscures that technology in the interactions it facilitates.
Stolzl produced textiles in as a master craftsperson in the Dessau Bauhaus. Her textiles were created on Juaquard looms that use punch cards to encode weaving patterns. I saw several of these at a MoMA exhibition a few years back and they surprised me because (a) they’re so obviously obscenely amazing and (b) they were largely made in the 1920s on what are essentially massive proto-computing platforms
http://www.ursenal.net/wi_ttmv/index8facebookmovie.html
This piece is technically impressive and, on its face, seems like a really cool idea. HTML is pulled live of a page and interpreted by dancers whose movements are subsequently interpreted, and stored into a language of movement, and then re-interpreted (again!) by a second set of dancers. Additionally, sound is generated by mapping the characters of HTML tags into sonic elements (H-E-A-D, is given as an example).
For all its real-timeyness, this performance lacked any sense of urgency or immediacy. More importantly, by using HTML as a the driving tool Endlicher conveys nothing meaningful about Facebook as a system. Sure there are some handy bodily metaphors (head, body, link, span, etc) but HTML is merely an artifact of an end-user experience and is fundamentally not what’s interesting about Facebook as a network (which is what’s interesting about Facebook). Doing an HTML based interpretive dance for any site (cuteoverload.com for example) would look just about the same.
Project of admiration: Aleph of Emotions by Mithru Vigneshwara. It is such a simple poem, that this small machine writes. This machine uses and Arduino, OpenFrameworks, GPS, and smart phone to create a camera-like display of visualizations of a particular locations human emotions based on accumulated tweets. It’s a beautiful and elegant thing that lets the user explore, on somewhat of a deep level, emotional well-being throughout the globe. I admire it’s scope. I admire it’s aim to incorporate an intangible yet ever present element of human existence. Quite a lovely thing we have here.
Project that Inspires: Ambient Synthesis by Amanda Ghassae. The ambient noise machine is a work of art that is extravagant. What I mean is that, the form could be anything, from a node, a bench, anything. The fact that this was created not as an object of disguise, but as an object of symbiotic invasion makes me love it much more. I love to create things that go against the human perception of average. I think I am inspired by this piece because of my ability to relate to the creation of an object as more than the sum of it’s parts. This piece holds attention because it isn’t alone. It has context within all environments and I am greatly intrigued by that notion.
Project that disappoints: Noisy Typer by Theo Watson. It isn’t that I don’t like it at all. It is that the potential to tell a story or narrate our progression through time technologically is left unused. I believe that this is quite the one-liner if you will. What else could be done? I feel more compelled to talk about the application of the tool, rather than the tool itself. A simple act that transgresses time (writing a letter, a composition, a note to a friend) could have changed this neat tool, into a project with some substance.
Profoundly Admire –
Text Free Browsing — Rafaël Rozendaal & Jonas Lund.
Text free browsing is Chrome extension that replaces all of the text on a given website with neat white space. It turns busy intricate mazes of infinit information into nearly useless reductions of composition. The exposed forms, without the complications of distracting text, feel like absurd wastes of time. The images of textless sites do not do the project justice. I highly encourage you to install the Chrome Extension to experience the piece.
Surprise-
I am taking surprise to mean in awe. This is in the running for the clean hip, and elegant award. Breathtaking video of the stark panel singing its song to the world.
Tessel is a rectangle of composites divided into dozens of triangles. This mesh is suspended from the ceiling and animated. Several of the panels are outfitted with transducers that allow the surface itself to produce the accompanying musical composition. The music is tied wonderfully to the breath like movements of the panel. Give it a gander, it’s pretty.
Disappoint-
The Cloud Machine – Karolina Sobecka
The Cloud Machine is a weather balloon mounted cloud seeding platform that allows the user to make their own clouds. Not to sound like an internet snob, but I am inclined to shout fake at this one. If it were real, I would profoundly admire it. If it is real, I feel profoundly foolish for not filing it under profoundly admire. As it stands, I profoundly admire the concept, but am disappointed in being lied to. For the rest of this paragraph, I will discuss it as if it is real.
The Cloud Achine represents elegant use of technology at its finest. Minimal forms, complex technology performing simple, yet improbable feats for the pleasure of humans. I find this to be a truly attractive notion.
Hey everyone!
I’m Robb. I’m a Junior in Art.
I like making complex gizmos.
Twitter: robbgodshaw (occasional)
GitHub: Robbbb (totally empty)
Website: Robb.cc (not bad)
The Cryoscope is a Tactile Weather Vane.
Instead of reading a weather forecast, the Cryoscope allows you to feel it.
It allows for simple understanding of temperature through your natural ability to determine hot and cold. No more trying to imagine what 35 degrees is.
The metal slab is simply heated or cooled to the desired temperature.
The device has two main modes of operation.
The first is a thermal time shift – The device will convey future temperatures for any location you specify. This allows you to use the Cryoscope as a weather vane in your morning clothing choices.
The second mode is a thermal space shift – The device will convey the current temperature of anywhere you specify. Use this mode to stay connected to your childhood home, or the current city of your significant other. The device has a space mode, where the Cryoscope becomes very cold.
Forgive copypasta. :-)