Madeline’s Revised House Prints

by madeline @ 11:35 am 29 March 2012

Placeholder for documentation.

1 Comment

  1. I love the notion that you’ve made your data visualization interactive by making it into physical objects so that you can touch it. The interaction may not involve dynamic computer systems, but being able to pick up the houses and touch them is certainly an interactive experience. Not to mention you’ve made a data visualization accessible to the blind. :) I think Golan’s comment about the lighting is spot on. I think you really want strong lighting when you present these so that the shadows really accentuate the deformations.
    +1 I’d definitely consider this interactive
    Knowing how long it takes to 3dprint, this seems like it took an incredible amount of time in the dfab, let alone as part of the coding
    The 3D print is really unique – they feel different from anything I’ve held, I think the lightness and distortion compliment each other. Showing them lined up looks very striking.
    I like the actual+tangible objects, and it would be cool if we could see internal light through the objects.
    Internal lighting might be interesting. If the timeline can come apart, the lighting could provide additional clues as to where each piece fits in the sequence. RGB LEDs that gradually go from one color to another over the couse of the sequence.
    I’m not certain internal lighting would actually capture the shape of the distortion. I think Golan’s suggestion about lighting from a sharp angle would highlight the distortion
    I think shadows could be very interesting!
    I agree the key is to bring out those shadows, since the depth shifts are very subtle. Have you tried from straight above? It’s interesting that even though you broke from the interaction assignment this final piece is extremely interactive – picking up these houses seems like only way to fully experience the data. Great job! A photo series would be an excellent direction
    Nicely done revisiting an existing project! I like Golan’s idea of “disrupting” a less generic house
    I like the idea of Housing Crash Monopoly: Do not pass go. Do not collect mortgage backed securities.
    I actually thought it was easier to read the video than the printed pieces. Somehow the variations are less readable once printed perhaps because a less dramatic presence of shadow. But it is very neat to see the row of little houses.
    I like it simply because you continued working on a previous concept.
    Lovely objects! Spend some time properly documenting them.

    The houses and the presentation of the set are very nice! I like the contrast between the deformed houses and the glossy land that they sit on. I also appreciate the thoughtful consideration of many details like scalability of the pieces.
    As far as lighting is concerned, there has to be some kind of down lighting to highlight the deformities (mini streetlights?). What if you used lighting to highlight change? Like print the unaltered house at a thin wall thickness and put it inside the deformed house with an LED inside to see the original silouhette through the defomed houses. Perhaps it won’t work, but i’m just thinking out loud
    THese 3D printed houses turned out really great. I love how they look lined up next to each other. i imagined your project turning out larger in real life but this scale i feel is a lot more intimate. amazing. :)
    **I agree it’s wonderfu to see these in a tangible form.
    The houses look great and the presentation is well-designed. I think there are still issues with the data visualization itself such as a lack of a scale, I wish you had taken a second look at this. It might be more descriptive to make a house for different cities and use “small multiples” to show how some cities are comparatively in worse shape than others. Awesome work though!
    ^ scale was something I was thinking about too. I think larger could give more impact, but at the same time there is something nice about them being so small. Maybe more detail to specify what region their from could push it towards minitures. Miniture are usually pristine in a way and it could be interesting to cause these deformities to contrast that expectation. Also, the Margret Morrison lighting studio and a T2I or (any good camera) will really help the project come across in the photos.
    I think a piece to reference is Chris Burden’s “Metropolis.” He is talking about the over population of LA. He masters this ability to make the work very playful yet horrifying. I think your project is in the same area. The small houses are so cute and fun, but the data is obviously frightening.
    I agree with Golan’s context photography.
    Sequencing the houses would be really useful. I believe there are mobile apps that can do stop-motion videos very intuitively!
    Golan sez: Stop-frame animation with in-situ forced perspective!

    Comment by admin — 29 March 2012 @ 11:35 am

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