Alex Wolfe | Looking Outwards | (personal generative)
Organic Twisty lava meshes
So my original idea for this project was to try to generate meshes that look something like this, using a particle system with toxilibs mesh drawer class, and rig it so that the simulation could follow a three dimensional curve through space. However, after working on it last night, I think this is just way too similar to things I’ve already done, and am not nearly enamored with it anymore.
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