<?xml version="1.0" encoding="UTF-8"?><feed
  xmlns="http://www.w3.org/2005/Atom"
  xmlns:thr="http://purl.org/syndication/thread/1.0"
  xml:lang="en-US"
  xml:base="https://ems.andrew.cmu.edu/2011spring/wp-atom.php"
   >
	<title type="text">Interactive Art &amp; Computational Design / Spring 2011</title>
	<subtitle type="text">Carnegie Mellon University / Spring 2011</subtitle>

	<updated>2012-07-27T05:41:04Z</updated>

	<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring" />
	<id>https://ems.andrew.cmu.edu/2011spring/feed/atom/</id>
	<link rel="self" type="application/atom+xml" href="https://ems.andrew.cmu.edu/2011spring/feed/atom/" />

	<generator uri="https://wordpress.org/" version="4.5.29">WordPress</generator>
	<entry>
		<author>
			<name>Alex Wolfe</name>
						<uri>http://alexkwolfe.com</uri>
					</author>
		<title type="html"><![CDATA[Alex Wolfe &#124; 2012 &#124; Looking Outwards1]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/01/24/alex-wolfe-2012-looking-outwards1/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7417</id>
		<updated>2012-01-24T12:18:12Z</updated>
		<published>2012-01-24T12:06:05Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="Uncategorized" />		<summary type="html"><![CDATA[Doggleganger Doggleganger  is an app  developed by the Pedigree Adoption Drive and NEC. It uses a simple face recognition system to match dogs in need of a home to the humans that use it. The Artist is Present Developed by pippinbar games, The Artist is Present is an old school Sierra-style recreation of the famous performance piece [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Alex Wolfe</name>
						<uri>http://alexkwolfe.com</uri>
					</author>
		<title type="html"><![CDATA[Alex Wolfe &#124; 2012 &#124; Gauntlet]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/01/24/alex-wolfe-2012-gauntlet/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7412</id>
		<updated>2012-01-24T11:53:20Z</updated>
		<published>2012-01-24T11:53:20Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="Uncategorized" />		<summary type="html"><![CDATA[import processing.opengl.*; /*Alex Wolfe &#124; Gauntlet*/ //Globals, adjust to edit nitpicky params //Circles int numCirc = 4; int circMax = 100; int circMin = 10; //GridLines int minRowSpace = 50; int maxRowSpace = 100; int minColSpace = 30; int maxColSpace; int minCols = 8; int maxCols = 20; int numrows, numcols; int linewaver = 8; [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Ward Penney</name>
					</author>
		<title type="html"><![CDATA[Kinect Portal &#8211; Independent Study]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/08/09/kinect-portal-independent-study/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7373</id>
		<updated>2011-08-09T18:40:55Z</updated>
		<published>2011-08-09T18:34:13Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[Background Following on my final project from IACD Spring &#8217;11, Kinect Portal, I wanted to pursue an Independent Study to advance several aspects of the interaction. Written in C++ using OpenFrameworks, Kinect Portal was a project that used an opaque acrylic panel in conjunction with an XBox Kinect and a projector. The first version had significant problems, chiefly the [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Golan Levin</name>
					</author>
		<title type="html"><![CDATA[Quick Links to our Spring 2011 Kinect Projects]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/26/kinect-projects/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7278</id>
		<updated>2011-05-26T18:58:46Z</updated>
		<published>2011-05-26T18:56:08Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="Uncategorized" /><category scheme="https://ems.andrew.cmu.edu/2011spring" term="kinect" />		<summary type="html"><![CDATA[This page presents a quick link index to all of the interactive projects created in our semester course which made use of the new Microsoft Kinect depth-camera. These included a number of 7-week final projects, as well as sixteen small projects from a 2-week Kinect-specific unit. Kinect-based final projects (May 2011): Kinect Fun House Mirror [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Alex Wolfe</name>
						<uri>http://alexkwolfe.com</uri>
					</author>
		<title type="html"><![CDATA[Alex Wolfe &#124; Final Project &#124; Reaction Diffusion Textiles]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/12/alex-wolfe-final-project-reaction-diffusion-textiles/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7238</id>
		<updated>2011-05-12T22:49:14Z</updated>
		<published>2011-05-12T21:17:40Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="Uncategorized" />		<summary type="html"><![CDATA[Abstract Knitting is often dismissed as a way to pass time for the excessively hip, or the excessively old, and it&#8217;s potential for digital fabrication ignored. But really, at its most basic level, knitting is an extremely robust method of transforming one continuous line into a three dimensional flexible form, incorporating color pattern, and also texture and [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Max Hawkins</name>
						<uri>http://www.indeterminateform.com</uri>
					</author>
		<title type="html"><![CDATA[Final Project: Transit Visualization &#038; The Trouble With Large Datasets]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/12/final-project-transit-visualization-the-trouble-with-large-datasets/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7123</id>
		<updated>2011-05-12T14:52:15Z</updated>
		<published>2011-05-12T05:02:36Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[If you&#8217;ve ever come into contact with the Pittsburgh Port Authority bus system you&#8217;re likely familiar with the following situation: You come to the bus stop just before the time when it&#8217;s scheduled to arrive. Minutes, often tens of minutes later the bus arrives—full—and is forced to pass you by. Frustrated and disappointed you give [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Samia</name>
						<uri>http://www.samiaahmed.com</uri>
					</author>
		<title type="html"><![CDATA[SamiaAhmed-Final-Final]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/samiaahmed-final-final/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7095</id>
		<updated>2011-05-12T18:58:00Z</updated>
		<published>2011-05-12T01:29:17Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[Daily Life is a generative book. Daily Life is a generative book. With it I strove to codify and programmatically structure the rules I use to design so as to make a book that designs itself. Daily Life is a program that reads in data (schedules I kept sophomore year of everything I did every [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Timothy Sherman</name>
					</author>
		<title type="html"><![CDATA[Timothy Sherman &#8211; Final Project &#8211; Never Turn Your Back On Mother Earth]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/timothy-sherman-final-project-never-turn-your-back-on-mother-earth/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7003</id>
		<updated>2011-05-11T21:50:16Z</updated>
		<published>2011-05-11T21:22:59Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[Whatever is built on the table is rendered onscreen as a landscape. Landscapes can be built out of anything. Four heroes explore the world you build. There are many wonderful things in it. But many dangerous things as well. Who knows what will befall them? Made using openFrameworks with ofxKinect and ofxSpriteSheetLoader. The sprites were [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>huaishup</name>
					</author>
		<title type="html"><![CDATA[Algo.Rhythm &#8211; Final Report]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/algo-rhythm-final-report/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=7014</id>
		<updated>2011-05-11T23:34:16Z</updated>
		<published>2011-05-11T20:26:00Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[Algo.Rhythm is a physical computing music machine with social behaviors. It consists of a set of drumboxes with can record outside input and replay it in different ways like LOOP, x2SPEED, /2SPEED and so on. By arranging different functional drumboxes in 3D space,users will experience the beauty ofcreating music with algorithm. INITIAL Inspired by the [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Chong Han Chua</name>
						<uri>http://5threvision.com</uri>
					</author>
		<title type="html"><![CDATA[Final Project Documentation]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/final-project-documentation/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6945</id>
		<updated>2011-05-11T16:46:28Z</updated>
		<published>2011-05-11T16:46:28Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[The idea for TwingRing originated from the idea of generating sound through Twitter streams. There might be some abstract interest in generating music from Twitter stream, but it is probably difficult to translate musical sense from sentential sense. It then occurred to me that text-to-speech is yet another form of computer mediated sound generation. It [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Meg Richards</name>
					</author>
		<title type="html"><![CDATA[Meg Richards &#8211; Final Project]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/meg-richards-final-project/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6962</id>
		<updated>2011-05-12T01:46:29Z</updated>
		<published>2011-05-11T16:17:53Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[Catching Flies Using a Trampoline and Microsoft Kinect This project is a game that incorporates a trampoline into the player&#8217;s interaction with a Kinect. The player controls a frog by jumping and using his or her arm to extend the frog&#8217;s tongue and catch flies. The goal is to catch as many flies as possible [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>chaotic*neutral</name>
					</author>
		<title type="html"><![CDATA[Passengers: Compositing Assistant + Generation]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/passengers-compositing-assistant-generation/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6931</id>
		<updated>2011-05-11T16:14:16Z</updated>
		<published>2011-05-11T16:12:57Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[This project conceptually started before this class. I was working on compositing myself into Hollywood car scenes. I was using a crappy piece of software to live preview and align the actor within the background plate they would be composited into. I realized I could write a bunch better application to do the job. It [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Marynel Vázquez</name>
					</author>
		<title type="html"><![CDATA[Marynel Vázquez &#8211; Future Robots]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/marynel-vazquez-future-robots/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6792</id>
		<updated>2011-05-11T15:53:47Z</updated>
		<published>2011-05-11T10:08:06Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[&#160; 627 crowdsourced ideas about robots in the future. INSPIRATION As the field of robotics advances, more intelligent machines become part of our world. What will machines do in the future? What should they be doing? Even if we know what we would like machines to do, would other people agree? To address these questions, [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Le Wei</name>
					</author>
		<title type="html"><![CDATA[Le Wei &#8211; süss]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/11/le-wei-suss/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6748</id>
		<updated>2011-05-13T02:59:04Z</updated>
		<published>2011-05-11T06:19:33Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[süss süss is a sound generator where the user creates lines that play sounds when strummed. The user controls the length and color of each line, which in turn affects the pitch and voice of the sound it makes. By putting lines near each other, chords and simple melodies can be created. Currently, the project [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Shawn Sims</name>
						<uri>http://sy-lab.net/</uri>
					</author>
		<title type="html"><![CDATA[shawn sims-Robotic Mimicry-Final Project]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/10/shawn-sims-robotic-mimicry-final-project/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6745</id>
		<updated>2011-05-11T02:21:41Z</updated>
		<published>2011-05-11T02:21:41Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[The future of fabrication lies in the ability to fuse precision machines with an intuitive, creative process. Our built environment will become radically different when standardization is replaced with robotic customization. This project is designed to generate a collaborative space for humans and robots by offering a unique design process. ABB4400 will mimic. ABB4400 will [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>susanlin</name>
						<uri>http://bysusanlin.com/</uri>
					</author>
		<title type="html"><![CDATA[Susan — SketchCam]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/10/susan-sketchcam/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6694</id>
		<updated>2011-05-11T00:12:22Z</updated>
		<published>2011-05-11T00:09:01Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[Top SketchCam is exactly what it sounds like: a webcam mod which enables viewers to see themselves as a moving sketch through image augmentation. Viewers are able to see themselves as a black&#38;white or sepia sketch. Inspiration I was drawn to 2d animation which had intentionally left process work, or sketchy, qualities behind in the [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Caitlin Boyle</name>
						<uri>http://www.sadsadkiddie.com</uri>
					</author>
		<title type="html"><![CDATA[Asa &#038; Caitlin :: We Be Monsters :: The Final Iteration]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/10/we-be-monsters-the-final-iteration/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6665</id>
		<updated>2011-05-11T00:49:59Z</updated>
		<published>2011-05-10T23:05:46Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[The joint project of Caitlin Boyle and Asa Foster, We Be Monsters is an interactive collaborative kinect puppet built in Processing with the help of OSCeleton and openNI. It allows a pair of users to control the BEHEMOTH, a non-humanoid quadruped puppet that forces users to think twice about the way they use their anatomy. [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>ppm</name>
					</author>
		<title type="html"><![CDATA[Paul Miller &#8211; Final Project]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/10/6679/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6679</id>
		<updated>2011-06-15T04:55:46Z</updated>
		<published>2011-05-10T22:10:20Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[Blurb: &#8220;The Babblefish Aquarium&#8221; is a virtual aquarium where users can call in and leave a message, and a fish is generated from the pitches of their voice. Try it at babble.zapto.org. As I explain in the video: &#8220;Please Leave a Fish at the Beep&#8221; or &#8220;The Babblefish Aquarium&#8221; is a website at babble.zapto.org where [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>Ben Gotow</name>
						<uri>http://www.gotow.net/</uri>
					</author>
		<title type="html"><![CDATA[Kinect Fun House Mirror: Final Post]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/10/kinect-fun-house-mirror-final-post/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6449</id>
		<updated>2012-07-27T05:41:04Z</updated>
		<published>2011-05-10T08:21:58Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="FinalProject" />		<summary type="html"><![CDATA[A Kinect hack that performs body detection in real-time and cuts an individual person from the Kinect video feed, distorts them using GLSL shaders and pastes them back into the image using OpenGL multitexturing, blending them seamlessly with other people in the image. It&#8217;s a straightfoward concept, but the possibilities are endless. Pixelate your naked [&#8230;]]]></summary>
		</entry>
		<entry>
		<author>
			<name>honray</name>
						<uri>http://www.honraylin.com</uri>
					</author>
		<title type="html"><![CDATA[P3 final blog post]]></title>
		<link rel="alternate" type="text/html" href="https://ems.andrew.cmu.edu/2011spring/05/10/p3-final-blog-post/" />
		<id>https://ems.andrew.cmu.edu/2011spring/?p=6514</id>
		<updated>2011-05-10T07:16:22Z</updated>
		<published>2011-05-10T07:16:22Z</published>
		<category scheme="https://ems.andrew.cmu.edu/2011spring" term="Project3" />		<summary type="html"><![CDATA[So, Alex &#38; I decided to create a flocking effect with the Kinect, inspired by Robert Hodgin&#8217;s previous work in this area. For this project, I was involved in the more low-level technical aspects, such as getting the Kinect up and running and finding out how to get the user data from the api. We [&#8230;]]]></summary>
		</entry>
	</feed>
