There’s an alternative technology that Google has been showing off called O3D. They have an amazing demo using a 3D-accelerated scene graph api that’s worth checking out: https://www.youtube.com/watch?v=uofWfXOzX-g
Both of these technologies are working toward a standard. There is some worry that WebGL will have problems because the render loop is implemented completely in Javascript whereas O3D is a C++ plugin. Javascript has been getting faster and faster so I don’t know if this will be an issue. WebKit and Firefox are both going the WebGL route.
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